Cruise Ships

Multi-venue bingo across decks and lounges under one login — caller-led showtime or fully automated sea-day sessions.

Your sailing today, before and after

The same lounge showtime and deck sessions, run two different ways.

BeforeWith RojoBingo
Main lounge showtimeThe cruise director calls from handwritten notes, tallying winners by handA tablet console runs the whole show — call, claims queue, confirm — with results on two TVs before the lights come up
Deck and bar sessionsBar staff run a separate paper game with its own cash boxThe same login runs every satellite venue; terminals sell seats and the engine calls itself
Turnaround dayNext sailing's program is rebuilt from scratch, and crew access is re-issued by handCopy this sailing's templates in a tap, and invite the next crew rotation by e-mail with a built-in expiry
Multi-venue reportingEach lounge and bar reconciles its own cash separatelyOne organization, one report per cashier, across every venue on the ship
ConnectivityA dropped connection mid-game means restarting from a tally sheetEvery ball, sale and claim lives on the server; a kiosk that drops shows a reconnect screen and resumes exactly where it left off

The stack for every venue on the ship

Two products cover every venue on the ship under one operation.

How a sailing runs

Four moments of a sailing, from main showtime to turnaround day.

Console overview — the cruise director's showtime console
Console overview — the cruise director's showtime console

Sea-day main lounge

1
The cruise director opens the console

Caller-run by default: one tap per ball, claims queue holds the game until Confirm — or switch on auto-call for a quieter matinee.

2
Two TVs run the show

A flashboard and a jackpot screen pair in seconds — no ship AV crew required.

3
Results settle before the next activity

Winners, sales and the cashier report are ready the moment the last game ends.

Terminal kiosk — cards, balance, Call attendant
Terminal kiosk — cards, balance, Call attendant

Deck and bar satellites

1
Terminals sell seats at each bar

Cards are free to pick while sales are open, charged the moment the game locks.

2
The engine runs unattended

No caller assigned to the pool bar — the engine calls, verifies and pays on its own.

3
One switcher, every venue

Staff move between the main lounge and any deck bar from the same login, with TVs following each venue's own event.

Event switcher — every venue on the ship, one login
Event switcher — every venue on the ship, one login

One switcher, every venue.

Staying resilient at sea

Bingo at sea depends on the ship's network — RojoBingo doesn't pretend otherwise. What it does guarantee is that nothing is lost when a connection drops.

1
Every action lives on the server

Balls called, seats sold and claims made are recorded the instant they happen, not held on a kiosk.

2
A dropped kiosk shows a reconnect screen

Players see a clear offline state and reconnect automatically once the network returns.

3
The console resumes, not restarts

Whoever is running the game picks up exactly where it was — no re-entering scores, no lost sales.

The platform is resilient to connectivity drops. It still requires a working connection to run — this is not an offline-capable system.

Turnaround day

1
Copy this sailing's templates

Next sailing's programs start from this one, copied in a tap instead of rebuilt from nothing.

2
Invite the next rotation by e-mail

Roles are assigned by e-mail invite with a built-in expiry, so a crew member who signs off loses access on schedule.

3
New sailing, same console

Whoever staffs bingo next rotation opens a console they may already know from a previous ship.

A sample sailing program

A sea-day program and a staged evening show, from the same pattern library.

Sea-day program — 75-ball

Game #TypePatternJackpotNotes
175-ballFour Corners—Warm-up, shared win
275-ballTop LineMoneyballBonus number drawn from the round's fairness seed
375-ballAny Diagonal—Shared win
475-ballPostage Stamp—Shared win
575-ballLetter XMoneyballSecond moneyball game of the day
675-ballLayer Cake—Shared win
775-ballCrazy KiteProgressiveSailing-long pool, carries every day until won
875-ballBlackout (Coverall)—Session finale, shared win

Evening showtime — 90-ball, staged format

Game #TypePatternJackpotNotes
190-ballTop Line—Stage one, shared win
290-ballTwo Lines—Stage two, shared win
390-ballFull House—Stage three, first-to-call finale

Programs are fully configurable — ball types, patterns, prices and payouts are yours to set.

FastTrack runs short, fast-paced games at the pool bar between main sessions — see how it works on RojoConsole For Venues.

Your configuration

Our concierge team sets this up with you — this is exactly what a sailing looks like on the platform.

SettingRecommended for your sailing
Money modelCredit
AutomationCaller-run showtime mains + fully automated satellites
Call paceSet per venue — relaxed at satellites, showtime pace in the lounge
Winner modeShared, with first-to-call on staged finales
Ball types75-ball in the main lounge, 90-ball for staged evening shows, 30-ball at the pool bar — each its own separate program
JackpotsMoneyball + sailing-long progressive
Session cadencePer-sailing templates, copied at turnaround
LanguagesEN/ES/FR

Every role is invited by e-mail with a built-in expiry, matched to the crew's rotation.

Your first session, step by step

  1. Organization and events — One event for each venue on the ship.
  2. Money model — Credit sales across every venue.
  3. Programs — Build this sailing's programs, or copy last sailing's templates.
  4. TVs paired — Pair the main lounge's two TVs.
  5. Terminals live — Turn on terminals at the deck and bar satellites.
  6. Crew invited — Invite this rotation's crew by e-mail, with a built-in expiry.
  7. Turnaround day — At the next turnaround, copy the same templates again.

Who's on shift

On shiftWhat they do
Sea-day main lounge (caller-run or auto-called)A director or operator, plus a cashierRuns the console — by hand or with auto-call — and confirms claims
Deck & bar satellites (fully automated)One cashier per venueSells seats or credits and approves cash-outs; the engine runs the game

What this does for the business

  • Package or credit sales across every venue, from the same organization.
  • Charge-at-lock terminal seats keep deck bars turning over without a cashier re-selling each round.
  • A sailing-long progressive gives guests a reason to keep coming back to the lounge all week.
  • LiveStream reaches guests watching from their cabin instead of the lounge floor.

You set your prices and payouts and keep your revenue. Straightforward per-player pricing for digital events — sell as many cards per player as you like. No cut of prizes — we license the software.

Operators run under the rules and regulations of their local jurisdiction.

Most ships are live within days of onboarding — we help set up your first sailing's programs and venue roles, and crew are invited by e-mail before they ever open the console.

What cruise ships ask before switching

What happens if we lose connectivity at sea?

Nothing is lost — every ball, sale and claim lives on the server, and kiosks reconnect where they left off. A working connection is still required (see Staying resilient at sea above).

Can the main lounge and deck bars run at the same time?

Yes. Every venue on the ship runs its own event under the same organization, with staff switching between them from one login.

Our crew rotates every few months — how do we manage access?

Invite each role by e-mail with a built-in expiry. Access ends on schedule when a crew member signs off — nobody has to remember to revoke it.

Do you support multiple currencies and languages?

Kiosks and TVs run in English, Spanish and French; pricing and payouts are set in whatever terms your onboard economy already uses.

Bring RojoBingo to your venue

RojoConsole runs the game — caller-run or fully automated — with streaming and loyalty on the same platform. Concierge launch in days.